Crysyan

a web drawing board with canvas

View project on GitHub

crysyan

a web drawing board with canvas

home: https://home.cbping.vip/crysyan/

demo: crysyan-canvas

Index

Quick start

  • your.html
<!--<script src="jquery-3.1.1.min.js"></script>-->
<div style="width:1000px; height:1000px;" class="crysyan-designer"></div>
<!-- include the crysyan-designer.js -->
<!--<script src="projectPath/crysyan-designer-min.js"></script>-->
<script src="projectPath/js/crysyan-designer.js"></script>
  • your.js
// jquery
$(".crysyan-designer").CrysyanDesigner({
    canvas: {
        // px
        width: 900,
        height: 500
    },
}, function(designer) {
    console.dir(designer);
});
//  another
// var designer=CrysyanDesigner({
//     canvas: {
//         // px
//         width: 900,
//         height: 500
//     },
//     toobar: {
//         length: 500
//     }
// }, function(designer) {
//     console.dir(designer);
// });
// designer.appendTo(document.getElementsByClassName("crysyan-designer"));

Directory

 /            -->
  css/             --> css
  html/           --> view
  img/            --> used to place the tool icon file
  js/               -->  javascript file

Compatibility

Is not very accurate, because it is estimated base on a variety of attribute , and not really completely tested. But It can be a reference for you.

Feature Chrome Firefox IE
Turn the canvas into a picture and save 4+ 3.6(1.9.2) 9+
CORS enabled image 13+ (Gecko)8+ No support
Record Canvas(video/webM) 30+ 30+ No support

Version

First

Build-in

widgets

You can use config for below widgets. Sets the widgets needed for a particular instance of a artboard.

config{
    toolbar: {
        widgets:
        ["CursorWidget",
        "PencilWidget",
        "EraserWidget",
        "ImageWidget",
        "UndoWidget",
        "IndoGoWidget",
        "ClearWidget"],
    }
    }
  1. pencil --- PencilWidget to write/draw shapes
  2. eraser --- EraserWidget to erase/clear specific portion of shapes
  3. image --- ImageWidget add external images
  4. uodo --- UndoWidget revoke history of canvas
  5. indo-go --- IndoGoWidget forward revoke history of canvas
  6. clear --- ClearWidget clear canvas

gulp

1、First of all,you need install node.js and gulp and gulp's add-ons which used in gulpfile.js.

2、You can choose which widgets you need to include,in other word, widgets that you can provide to users.

Look gulpfile.js as follows:

widgetPath="js/widget/";
    // widgetsLoad = [widgetPath+"*.js"]; or 
    widgetsLoad = [
        // widget's file name
        widgetPath+"cursor.js", 
        widgetPath+"pencil.js", 
        widgetPath+"eraser.js", 
        widgetPath+"image.js", 
        widgetPath+"undo.js", 
        widgetPath+"into-go.js",
        widgetPath+"clear.js"];

3、build.

>gulp build

After build successfully. You can find a 'crysyan' folder,the JS files under this folder have been compressed, which can be used in your project, under the 'dist' folder

Include in your html file Just like that:

<!-- include the crysyan-designer-min.js.js -->
<!-- projectPath is the root of 'crysyan' folder -->
<script src="projectPath/crysyan-designer-min.js"></script>

projectPath is the root directory where the 'crysyan' project is located.

API Reference

  • CrysyanDesigner

appendTo

CrysyanDesigner is a widget; that widget should be appended to a DOM object. This method allows you pass <body> or any other HTMLDOMElement.

designer.appendTo(document.body || document.documentElement);

The correct name for appendTo is: append-iframe to target HTML-DOM-element

destroy

If you want to remove the widget from your HTMLDOMElement.

designer.destroy();

getView

You can get a view CrysyanView instance from child iframe:

designer.getView();

drawBackgroupWithImage

Draw a image on a canvas as background.

1、draw DataUrl :

recommended to replace by#4(draw image-path)

var dataurl = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAMAAABEpIr
GAAAADFBMVEVYWFhVVVUAAABUVFTqqlXjAAAAA3RSTlMxdACUjPeLAAAATElEQVR42u3SQQrAMAwDQSn
7/z+XFExTcOxroN3zgC4STecApy1gpP2gBgZXQMwKwJ23QITYACLlQBC9gAFNwJMXoJhVc7lBA/gsuAAr
EgqPcT12VgAAAABJRU5ErkJggg=="
designer.drawBackgroupWithImage(dataurl);

2、draw Image :

var image=new Image()
image.src="imagePath";
designer.drawBackgroupWithImage(image);

3、draw File :

var file=new File()
// do something
designer.drawBackgroupWithImage(file);

4、draw image-path

Usually, you need to add "../../" in front of the relative directory to roll back to the root directory where the 'crysyan' project is located

designer.drawBackgroupWithImage("../../img/a.png");

toDataUrl

Get data-URL of your drawings!

window.open(designer.toDataURL('image/png'));

you can download the png:

Note: focus on attribute of download of <a> tag

html:

  <a  id="download-png" download="my-file-name.png">download png</a>

javascript

$("#download-png").click(function () {
    document.getElementById("download-png").href=designer.toDataURL('image/png');
});

getCanvasRecorder

Get RecordRTC of your drawings,which used to record canvas to video(video/webm).Does not supported in IE browser.

API of RecordRTC,see:RecordRTC API Reference

example:

html:

<button type="button" id="start-record">start-record</button>
<button  id="stop-record">stop-record</button>
<div id="videoTag" style="width:1000px; height:500px;">ddd</div>

javascript

var recorder = designer.getCanvasRecorder();
$("#start-record").click(function () {
       console.log("recording");
       recorder.startRecording();
});
$("#stop-record").click(function () {
    console.log("stop");
    recorder.stopRecording(function() {
        var blob = recorder.getBlob();
        var video = document.createElement('video');
        video.src = URL.createObjectURL(blob);
        video.setAttribute('style', 'height: 100%; position: absolute; top:0; left:0;z-index:9999;width:100%;');
        document.body.appendChild(video);
        video.controls = true;
        video.play();
    });
});

iframe

You can access designer iframe as following:

designer.iframe.style.border = '5px solid red';

window.open(designer.iframe.src);

designer.iframe will be null/undefined until you call appendTo. So always use this code-block:

if(!designer.iframe) {
    designer.appendTo(document.body);
}
designer.iframe.style.border = '5px solid red';
  • Config

The configuration of the entire project.

Note:The unit of length is: px.

var designer=CrysyanDesigner({
    ifrName:"",
    projectPath:"",
    isRecord:false,
    canvas: {
        // px
        width: 900,
        height: 500
    },
    toobar: {
        widgetLength: 50,
        widgets:
        [
        "CursorWidget",
        "PencilWidget",
        "EraserWidget",
        "ImageWidget",
        "UndoWidget",
        "IndoGoWidget",
        "ClearWidget"],
    }
    }
}, function(designer) {
    console.dir(designer);
});

ifrName

Name of iframe. You do not need to set this value if it is not necessary. Normally, the default value is OK

projectPath

Path of crysyan project.

isRecord

Whether to open the recording feature.Default:false.

canvas

  • width

    Width of the  canvas.
    
  • height

    Height of the bottom canvas
    

toolbar

  • widgetLength

    The length of each tool icon.
    
  • widgets

    The widgets you want to use. see `build-in/widgets`.
    Normally, the default value is OK.
    

Add New Tools Widgets

First Step

Second Step

Third Step

Dependence

Reference